I’m trying to export my multi-discipline Revit project to the Datasmith format for use in Unreal Engine. The project includes multiple heavy Revit models that are linked together. What is the best workflow to export these projects while maintaining high levels of detail and performance? I’m looking for tips or best practices to ensure the export process is optimized and the imported result is efficient and accurate in Unreal Engine.
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What you should know about exporting in the Datasmith format is that the plugin exports the currently active view in Revit. This means that if you have a high-detail view active, the export will include high-detail elements, whereas a low-detail view will result in a lower level of detail in the export.
Secondly, the best workflow is to export each Revit file separately and integrate them into different software. This approach gives you better control and allows you to manage each file individually.